Sindan the Southern Hammer
Price range: $13.37 through $23.89
Unpainted 16K resin miniature. Sizes 32mm and 75mm. Made in Canada.
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Description
Sindan the Southern Hammer
A mercenary from Sudd Tohst who has found a home in the more temperate climates of Tharador’s central lands. Sindan has hung up his sellsword life, escorting slaves across the dunes, to a life where coin and blood flow just the same, but on his own terms. Though his dreams are still haunted by what he endured through the desert, he hopes to find a cure in the crucible and forget his nightmares.
Sindan spent many years walking the scorching highway through Sudd Tohst’s centre. A caravan guard for slave convoys driven through the desert, witnessing the worst of humanity whenever things took a dire turn. It was not just one occasion that rations became spoiled or lost, and the other slavers resorted to cannibalism of their product to make the rest of the journey. Others would often perish on the way. Sindan would have left had he the choice, but he owed a debt to the slavemaster, for the emancipation of his love; something that could have been taken away had he chosen to quit.
Before long, this debt became moot. He returned from a journey one day to find his love vanished, along with his wealth. Whether she stole it and escaped, or was the victim of a break-in to his home, he would never know. Years of searching bore no fruit, and destitute and heartbroken, he left the badlands, paying for passage to Belfrie, where the white shores and green lands would not bring back the haunting memories of his past. His work began as an assistant in a smithy, with little else to his name. His thoughts turned to joining a mercenary outfit, but the raging Liturium War bore only grave news for those in the fighting.
By chance, he came upon a flyer for the Crucible. Having confidence in his fighting, he chose to join as a combatant. Now, dozens of fights later, he bears the scars to tell of his victories, and has earned the affectionate name of the crowd as the Southern Hammer.
The Crucible of Belfrie is a well known secret amongst the elite of Tharador’s nobility and high society. A bloody arena hidden in the mountains and run by the Belfrian Merchant League. It is currently undergoing its yearly tournament, with plenty of fresh blood to be spilt on the sand, and imposing monsters from across the continent to be battled. Though beneath the gold and glory, a nefarious conspiracy is beginning to stir.


In Dire Tidings Pt I the party each receives a mysterious letter summoning them to the city of Velandria. There they are brought to the Crucible through a teleportation circle, finding they have been chosen by a mysterious sponsor to form a team for the latest tournament. Blood will be traded for gold as they fight their way to the championship of the arena, uncovering a dastardly plot as their battles progress.



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